
Drana and Linvala Commander deck
Legendary Creature — Vampire Angel · {1}{W}{W}{B} · Orzhov · 3.49 €
Flying, vigilance Activated abilities of creatures your opponents control can't be activated. Drana and Linvala has all activated abilities of all creatures your opponents control. You may spend mana as though it were mana of any color to activate those abilities.
Based on 6 real Drana and Linvala decks and 12 similar commanders.
Cards played most with Drana and Linvala
Creatures
Instants
- Swords to Plowshares70 %
- Path to Exile62 %
- Despark49 %
- Anguished Unmaking42 %
- Inkshield30 %
- Fell the Profane // Fell Mire27 %
- Fracture25 %
- Flare of Fortitude24 %
- Silence22 %
- Imp's Mischief22 %
- Teferi's Protection20 %
- Mortify17 %
Sorceries
- Damn40 %
- Austere Command26 %
- Vindicate25 %
- Exsanguinate24 %
- Debt to the Deathless23 %
- Reanimate23 %
- Farewell22 %
- Demonic Tutor19 %
- Diabolic Intent15 %
- Decorum Dissertation12 %
- Unburial Rites11 %
- Buried Alive11 %
Artifacts
- Sol Ring80 %
- Arcane Signet77 %
- Orzhov Signet48 %
- Swiftfoot Boots38 %
- Commander's Sphere37 %
- Talisman of Hierarchy30 %
- Pearl Medallion21 %
- Lightning Greaves19 %
- Wayfarer's Bauble17 %
- The One Ring14 %
- Skullclamp14 %
- Charcoal Diamond13 %
Enchantments
Planeswalkers
Lands
- Command Tower94 %
- Orzhov Basilica55 %
- Isolated Chapel55 %
- Vault of the Archangel51 %
- Shattered Sanctum46 %
- Godless Shrine46 %
- Tainted Field46 %
- Caves of Koilos45 %
- Urborg, Tomb of Yawgmoth40 %
- Bojuka Bog39 %
- Fetid Heath38 %
- Reliquary Tower36 %
The percentage is the share of decks that run that card.
Combos with Drana and Linvala
- Drana and Linvala + Kormus Bell + Urborg, Tomb of Yawgmoth → Opponents can't activate abilities of lands or creatures they control, Lock
- Drana and Linvala + Living Plane → Opponents can't activate abilities of lands or creatures they control, Lock
- Drana and Linvala + Nature's Revolt → Opponents can't activate abilities of lands or creatures they control, Lock
- Drana and Linvala + Yavimaya, Cradle of Growth + Life and Limb → Opponents can't activate abilities of lands or creatures they control, Lock
- Drana and Linvala + Yavimaya, Cradle of Growth + Living Lands → Opponents can't activate abilities of lands or creatures they control, Lock
- Drana and Linvala + Fractured Identity + Asmodeus the Archfiend → Opponents can't activate abilities of creatures they control, Opponents can't draw cards